Bring Learning
to Life with AR.
Turn SmartBrainz books, STEM puzzles, learning kits and classroom activities into interactive experiences that students can explore, discover and understand through augmented reality.
The page is physical.
The learning is interactive.
SmartBrainz AR connects real-world learning materials with digital experiences. A book page, puzzle, card, model or kit component can become a gateway to 3D objects, animation, video, audio, simulations and interactive learning content.
AR is not one product.
It is a learning layer.
SmartBrainz can place augmented reality across different learning products and environments โ from a single activity card to a complete school-wide STEM experience.
AR Books
Transform selected pages of SmartBrainz books into interactive learning experiences.
- Page-based AR experiences
- QR-enabled access
- 3D and multimedia learning
- Curriculum-linked content
AR STEM Puzzles
Make puzzle solving more engaging by connecting physical pieces and printed surfaces to digital experiences.
- Interactive STEM challenges
- Visual explanations
- 3D discovery
- Play + learning
AR Learning Kits
Add an interactive digital layer to physical science, STEM and activity kits.
- Scan-and-explore activities
- Physical + digital learning
- Teacher-guided experiences
- Expandable content
AR for Schools
Give schools a practical way to introduce augmented learning into classrooms, labs and activity spaces.
- School-wide AR ecosystem
- Classroom activities
- STEM enrichment
- Teacher-led exploration
AR Cards & Activity Sheets
Printed cards, worksheets and activity surfaces can become interactive discovery tools.
- Flashcards
- Activity cards
- Learning posters
- Interactive worksheets
AR Science Experiences
Use AR to visualise concepts that are difficult to bring into the classroom as physical objects.
- Human body
- Earth & space
- Engineering concepts
- Models and processes
From printed page to
interactive experience.
SmartBrainz AR is designed around a simple learning journey so that the technology supports the lesson instead of becoming the lesson.
SCAN
Scan the AR-enabled page, card, puzzle or kit marker using a compatible device.
RECOGNISE
The AR experience recognises the selected visual target and connects it to digital learning content.
EXPLORE
Students can see interactive digital content appear around the physical learning material.
UNDERSTAND
The visual experience reinforces the concept and gives students another way to understand and remember it.
One ecosystem.
Many AR possibilities.
AR becomes more powerful when it is connected to the learning materials students already use.
Make difficult concepts easier to see.
AR can provide another visual pathway for concepts across science, mathematics, technology and engineering.
Earth & Space
Explore planets, Earth systems, structures and large-scale concepts.
Life Science
Visualise structures, organs, processes and biological systems.
Physics & Engineering
Bring mechanisms, machines, forces and models into the learning space.
Chemistry & STEM
Use visual models and interactive experiences to support abstract ideas.
See it. Interact with it.
Remember it.
Visualise the invisible
Use interactive visual content to support concepts that are difficult to demonstrate with a textbook alone.
Support understanding
Give learners another pathway to connect diagrams, physical materials and digital representations.
Make learning purposeful
AR is attached to a real learning object โ a page, puzzle, card, kit or activity.
Extend the physical product
Digital experiences can add another layer of content without changing the physical learning material.
Ready to make learning come alive?
Explore SmartBrainz books, STEM puzzles, learning kits and school solutions โ and discover how augmented reality can become part of the learning experience.