Bring Learning
to Life with AR.
Turn SmartBrainz books, STEM puzzles, learning kits and classroom activities into interactive experiences that students can explore, discover and understand through augmented reality.
AR is the learning layer
across the SmartBrainz ecosystem.
SmartBrainz connects AR across books, flashcards, jigsaw puzzles, kits, activity cards and school learning. School AI can create the experience, while AR Explorer gives students a simple way to scan and explore it.

AR Books
Transform selected pages of SmartBrainz books into interactive learning experiences.
- Page-based AR experiences
- QR-enabled access
- 3D and multimedia learning
- Curriculum-linked content

AR STEM Puzzles
Make puzzle solving more engaging by connecting physical pieces and printed surfaces to digital experiences.
- Interactive STEM challenges
- Visual explanations
- 3D discovery
- Play + learning

AR Cards & Activity Sheets
Printed cards, worksheets and activity surfaces can become interactive discovery tools.
- Flashcards
- Activity cards
- Learning posters
- Interactive worksheets
Create It. Connect It. Explore It.
SmartBrainz School AI can be positioned as the creation layer, while AR Explorer becomes the student-facing exploration layer. The same AR approach can then be applied across books, flashcards, jigsaw puzzles, activity cards, kits and classroom learning materials.
From printed page to
interactive experience.
SmartBrainz AR is designed around a simple learning journey so that the technology supports the lesson instead of becoming the lesson.
SCAN
Scan the AR-enabled page, card, puzzle or kit marker using a compatible device.
RECOGNISE
The AR experience recognises the selected visual target and connects it to digital learning content.
EXPLORE
Students can see interactive digital content appear around the physical learning material.
UNDERSTAND
The visual experience reinforces the concept and gives students another way to understand and remember it.
One ecosystem.
Many AR possibilities.
AR becomes more powerful when it is connected to the learning materials students already use.
Ready to make learning come alive?
Explore SmartBrainz books, STEM puzzles, learning kits and school solutions — and discover how augmented reality can become part of the learning experience.